Build planning

Builds and Party Routes

A no-fixed-tier-list hub for choosing hero, weapon, blessing and skill-tree routes by the blocker in your current room.

Quick answer

There is no fixed tier list published from verified public data yet. Start with the room that blocks you, then choose Heroes, weapons, blessings and skill-tree purchases that solve one visible problem at a time.

Current recommendation: Build around one tested change per run: party role first, weapon fit second, blessing tuning third and skill-tree support after the blocker is clear.

What to do next

  1. 1

    Name the blocker before changing the build: survival, damage, clear speed, ability tempo, coins or the next room milestone.

  2. 2

    Pick one hero or party-role adjustment, then replay the same room before changing weapons or skills.

  3. 3

    Use weapon and blessing changes to support that party role instead of chasing a universal tier list.

  4. 4

    Spend skill-tree upgrades only when they shorten the next visible milestone in the current route.

No fixed tier list yet

A useful tier list needs verified hero kits, weapon behavior, blessing effects and room tests. Until those fields are captured, use builds as route choices tied to the room you are actually farming or pushing.

Beginner party route

  • Keep the opening party stable while you learn the current room.
  • Add or reset a hero only when the game presents a slot, blessing or role problem.
  • Compare a new weapon in the same room before treating it as stronger for the whole game.

Build change order

  • Change one hero, weapon, blessing or skill-tree direction at a time.
  • Replay the same dungeon room after the change so the result is readable.
  • Move to the next system only when the first change clearly did or did not solve the blocker.

Build route by blocker

Use this as a decision hub, not a permanent ranking. Public sources confirm systems and milestones, while row-level stats and best-in-slot combinations still need in-game capture.

Current blockerFirst build questionNext guide
Runs end earlyDoes the party need durability, recovery or a safer hero role?Heroes
Waves take too longDoes the weapon or damage role actually solve the room pressure?Weapons
A blessing choice appearsWhich blessing supports the job this party member already has?Blessings
A skill purchase is availableWill this upgrade fix the failure from the last run?Skill Tree
The next room is closeCan the current route push safely without changing every system?Dungeon Rooms

Confirmed context

  • The launch announcement describes six heroes, 16 weapons, blessings and 160+ upgrades.
  • Steam achievement records confirm hero, party-slot, weapon, skill and room progression families.
  • Verified public sources do not publish a complete best-build table or stable tier list.

Primary source

Official Steam launch announcement ↗

Hard facts were last checked against the listed first-party source on September 8, 2026. Recheck after material game updates.